START DATE: October 2020
PERIOD: 2 years / 3 hours daily from Monday to Thursday.
Objective: The objective of this training is that you learn to control the tools (3DSMax, Substance Painter and Designer and ZBrush) and the entire creative and technical process to generate environments, characters (modeling, sculpting, texturing, rigging and animation) visual effects, creation of tools for production, creation of extreme detail and optimization of all material for integration into 3D graphics engines (Unreal Engine and Unity3D).
With this completely practical training and focused exclusively on 3D art, you will become a 3D artist for videogames being able to make all kinds of graphics for mobile as well as for AAA and Virtual Reality.
Who it is aimed at: It is aimed at anyone who wants to work in the field of 3D video games, people who come from the world of 3D, programming, traditional or 3D animation, audiovisual, multimedia or computer science.
Requirement: 20 years old, user-level computing and knowledge of the Windows environment. The Master starts from scratch; no specific prior training is required.
It is oriented and priority will be given to enrolment: professionals with demonstrable work experience, people coming from previous training in technical or artistic areas, from higher education courses, university degrees, postgraduate courses, masters degrees or equivalent non-regulated private training.
Career Opportunities: Specialized technician of high level in design and 3D art for videogames, interactive applications, character modeler, environments and props, character animator, texturizer. Character designer and concept art.
- 3DSTUDIO MAX EDUCATIONAL LICENSE
- PRIVATE DIPLOMA CERTIFIED BY FX