START DATE: October 1st 2018
PERIOD: 2 years / 3 hours daily from Monday to Thursday, from 15.50hs to 18.50hs or from 19hs to 22hs.
Objective: To teach the student to control the whole creative and technical process to generate a 3D videogame from scratch working on environments, character design, modeling, sculpting, texturing, rigging, animation, exportable visual effects, creation of tools for production, creation of extreme detail and optimization of all material for use in the 3D graphic engine to advanced animation and modeling (creatures), facial animation and Oculus.
Who it is aimed at: It is aimed at anyone who wants to work in the field of 3D video games, people who come from the world of 3D, programming, traditional or 3D animation, audiovisual, multimedia or computer science.
Requirement: 20 years old, user-level computing and knowledge of the Windows environment.
The Master starts from scratch; no specific prior training is required.
It is oriented and priority will be given to enrolment: professionals with demonstrable work experience, people coming from previous training in technical or artistic areas, from higher education courses, university degrees, postgraduate courses, masters degrees or equivalent non-regulated private training.
Career Opportunities: Specialized technician of high level in design and 3D art for videogames, interactive applications, character modeler, environments and props, character animator, texturizer. Character designer and concept art.
- 3DSTUDIO MAX EDUCATIONAL LICENSE
- PRIVATE DIPLOMA CERTIFIED BY FX